![]() ![]() This will add a lot more geometry to your model so the file will be bigger, but it will be more detailed and will print a lot nicer. This will break up all of the faces into smaller faces in a nice smooth way. To make the mesh nice and smooth for printing, also add a subdivision surface modifier. ![]() Modify the split angle so the ends have hard edges, but the main mesh looks smooth. ![]() Open the modifier tab (the little wrench) and add am Edge Split modifier. What we're going to do is force those edges to actually be duplicated so the smoothing doesn't try to clean them up. That is because the smoothing is trying to make it look like one nice clean face, but you actually want nice sharp edges there. If you look closely, notice that the ends look kind of rounded. That will remove all of the duplicate vertices that you have on the ends. Now you can hit A to select everything, right-click and select Merge Vertices > By Distance. Scaling by 0 will scale all of those vertices together. Hold down ALT to select the ring around the end, then press E to extrude it. That will create a series of vertices that approximate the curve that you created. Now to turn it into a mesh that you can actually use for printing, go Object > Convert to > Mesh from Curve. ![]()
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